Commission media today.

MEDIA-DOCS TERMINOLOGY

Tryop media workflow chart

A brief overview of Tryop media and documentation terminology and process flow.

STATIC DESIGN

Visual design of non-animated features.

CONCEPT

The rough idea: a summary and/or sketch which carries the bare minimum information needed to produce a detailed design.

TEXTURES

The colors: 2D patterns, coloring, and/or text that conveys the desired surface detail.

RIGGING

The bones: armatures, handles, and other aids for both positioning and animating spatial models or textures.

MODEL

The form: 3D structural information that encodes the shape, size, and features of an object, character, or environment.

SCENE

The set: one or more models, textures, and rigs combined into a cohesive set piece.

SPATIAL FABRICATION

Making physical things in real life. Most materials can be formed with all three of the following methods.

SUBTRACTIVE

Starting with a big chunk and taking stuff away. Knapping, whittling, carving, and machining are all widely applied examples of the subtractive technique. Subtractive fabrication excels at producing smooth monolithic artifacts.

SHEET & FORMING

Starting with something flat, then cutting and/or bending it into shape. Origami, pepakura, sheet metal forming, metal forging, and tailoring are all widely applied examples of the sheet forming technique. Sheet fabrication excels at producing thin-walled shells that are both light and strong.

ADDITIVE

Adding material until the correct form is reached. Organic growth, painting, casting, and 3D printing are all widely applied examples of additive fabrication. The additive mode excels at producing complex material-optimized artifacts.

AUDIO

Serialized bulk wave transmission structures.

CONCEPT

The rough idea: a summary and/or rough recording that carries the bare minimum information needed to produce a detailed composition.

RECORDING & COMPOSITION

Gathering and compiling the component sounds into the structural units of the audio work.

EDITING

Arranging the composed and recorded elements into the final audio structure.

TEMPORAL DESIGN

Visual design over time.

ANIMATION

Arranging visual elements to produce the illusion of the passage of time.

RENDER

Making pictures from models: converting static vector spatial data into rasterized 2D form.

VIDEO EDITING

Arranging audio and visual elements into a finalized video structure.

GET A QUOTE ON THE COMMISSION PAGE

BACK TO MEDIA-DOCS

ABOUT TRYOP

TRYOP MAIN PAGE

Tryop is alternately digitized and realized.

Tryop is an LLC. Contact us by e-mail via:
info@tryop.com