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MEDIA-DOCS TERMINOLOGY

A brief overview of Tryop media and documentation terminology and process flow.

STATIC DESIGN

Visual design of non-animated features.

CONCEPT

The rough idea; A summary and/or sketch which carries the bare minimum information from which to produce a detailed design.

TEXTURES

The colors; 2D patterns, coloring, and/or text which conveys the appropriate desired surface detail.

RIGGING

The bones; Armatures, handles, and other aids for both positioning and animating spatial models or textures.

MODEL

The form; 3D structural information which encodes the shape, size, and features of an object, character, or environment.

SCENE

The combined elements of one or more of models, textures, and rigs into a cohesive set-piece.

SPATIAL FABRICATION

Making physical things in real life. Most materials can be formed with all three of the following methods.

SUBTRACTIVE

Starting with a big chunk and taking stuff away. Knapping, whittling, carving, and machining are all widely applied examples of the subtractive technique. Subtractive fabrication excels at producing smooth monolithic artifacts.

SHEET & FORMING

Starting with something flat, then cutting and/or bending it into shape. Origami, pepakura, sheet metal forming, metal forging, and tailoring are all widely applied examples of the sheet forming technique. Sheet fabrication excels at producing thin-walled shells that are both light and strong.

ADDITIVE

Adding material until the correct form is reached. Organic growth, painting, casting, and 3D printing are all widely applied examples of addative fabrication. The additive mode excels at producing complex material-optimized artifacts.

AUDIO

Serialized bulk wave transmission structures.

CONCEPT

The rough idea; A summary and/or rough recording which carries the bare minimum information from which to produce a detailed composition.

RECORDING & COMPOSITION

Gathering and compiling the component sounds into the structural units of the audio work.

EDITING

Arranging the composed and recorded elements into the final audio structure.

TEMPORAL DESIGN

Visual design over time.

ANIMATION

The arranging of visual elements to produce the illusion of the passage of time.

RENDER

Making pictures from models; Converting static vector spatial data into rasterized 2d form.

VIDEO EDITING

Arranging audio and visual elements into a finalized video structure.

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Tryop is alternately digitized and realized.

Tryop is pronounced ɾɻaɪɒpʰ but is not affiliated with companies whose names may share these or similar pronunciations.

Tryop is a contract-only DBA company. Contact us by e-mail via:
info@tryop.com